Squid

(image)

It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.

The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.

(portrait)

Information

Advances from:
Advances to: Giant Squid
Cost: 21
HP: 46
Moves: 8
XP: 48
Level: 1
Alignment: neutral
Id: Squid2
Abilities:

Attacks (damage × count)

(image)tentacle(impact attack) impact2 × 10(melee attack) melee(swarm)
(image)ink(pierce attack) pierce2 × 2(ranged attack) ranged(poison)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact30% (icon) fire0%
(icon) cold60% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle130%
(icon) Cave320%
(icon) Coastal Reef250%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat430%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand430%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village230%
Last updated on Wed Oct 30 04:35:25 2024.