Saurian Terror

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The practice of necromancy is unknown among the saurians, but their augurs practice other arts, older and equally vile. The most terrible of these uses an elixir of rare herbs and dark rituals to induce a deathlike trance in their still-living brethren; in this state the lifeless terrors act as barely-sentient slaves, commanded by their creators' dark magics. It is speculated by some loremasters that these creatures are a precursor to the vile ghoul, and that human necromancers learned such craft from the saurians. Few have a chance to study these unliving abominations in detail, however; while alone these shambling forms may seem slow and clumsy, they retain a deadly pack instinct and once they have their prey surrounded they rip into it with astonishing speed and viciousness.

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Information

Advances from: Saurian Lurker
Advances to:
Cost: 42
HP: 64
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: TRoJ Saurian Terror
Abilities: regenerates

Attacks (damage × count)

(image)claws(blade attack) blade8 × 5(melee attack) melee
(image)charging bite(pierce attack) pierce11 × 2(melee attack) melee(backstab)

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire-20%
(icon) cold-20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Jan 1 04:02:51 2025.