Lord Mage

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Sir Kellan began his life's journey as a White Mage. In one of Garard's numerous wars, he proved himself to be a capable leader, for which the King made him a commander of the Wesnothian army. Kellan soon realised that he would be of more use to his country in the army than in the temple.

But even as he rose to the rank of general, Kellan never forgot the virtues that his teachers, the Mages of Light, had instilled in him. He was always kind to the soldiers and often healed them himself using his magical skills. Under Sir Kellan's leadership, the soldiers were not afraid to fight even the undead - they knew that their general would personally light the way and scatter the creatures of darkness with his light magic.

But now Kellan had to face an enemy more dangerous than the undead - his former comrades-in-arms.

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Information

Advances from:
Advances to:
Cost: 66
HP: 50
Moves: 6
XP: 105
Level: 4
Alignment: lawful
Id: AD_Sir_Kellan
Abilities: heals +8, regenerates

Attacks (damage × count)

(image)longsword(blade attack) blade7 × 4(melee attack) melee
(image)lightbeam(arcane attack) arcane7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:57:18 2024.