Quenoth Pathfinder

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In most cases, turning and fleeing from an engagement is a risky tactic. These elusive Pathfinders, however, are masters of weakening an enemy while at the same time provoking them to give chase — often into a trap.

Special Notes: This unit can move either before or after attacking.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 18
HP: 42
Moves: 8
XP: 80
Level: 2
Alignment: lawful
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)bolas(impact attack) impact9 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen330%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Nov 21 03:24:39 2024.