Quenoth Sun Singer

(image)

Elves may be slower to adapt than many other races, but when they do, the results can be surprising. Where the elves of old may have sang the song of the woodlands, these elves have found their spiritual home in the light of the twin suns.

Special Notes: This unit is capable of basic healing and slowing dehydration.This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Mystic
Advances to: Quenoth Sun Sylph
Cost: 34
HP: 50
Moves: 5
XP: 90
Level: 2
Alignment: lawful
Id: Quenoth Sun Singer
Abilities: heals +4

Attacks (damage × count)

(image)touch(fire attack) fire7 × 2(melee attack) melee
(image)faerie fire(arcane attack) arcane10 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 02:57:17 2024.