Quenoth Sun Sylph

(image)

Stepping beyond what may have once been thought of as the boundaries of the faerie world, these elves have transformed into beings of light and fire. Not having spent centuries exploring and perfecting their abilities as their ancestors did, it is unknown what may yet be achieved by elvenkind in the new world.

Special Notes: This unit is capable of basic healing and slowing dehydration.This unit has magical attacks, which always have a high chance of hitting an opponent.Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from: Quenoth Sun Singer
Advances to:
Cost: 34
HP: 59
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Quenoth Sun Sylph
Abilities: heals +4, illuminates

Attacks (damage × count)

(image)touch(fire attack) fire10 × 2(melee attack) melee
(image)faerie fire(arcane attack) arcane11 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef150%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable230%
(icon) Village160%
Last updated on Thu Dec 19 02:57:17 2024.