Summoner

(image)

While the mages of the north have rather less experience with weapons, summoners were forced to learn bladewielding as well as experimental spells for self defence. Many summoners prefer a life as hermits in the desert, as their powers are misused on the battle fields, either by the Khalifate or powerful Nomad tribes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to:
Cost: 30
HP: 30
Moves: 6
XP: 54
Level: 2
Alignment: lawful
Id: Summoner
Abilities:

Attacks (damage × count)

(image)blade
melee
8 × 2
impact
(image)fireball
ranged
15 × 1
fire
splash
(image)missile
ranged
7 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:30:13 2024.