Water Elemental

(image)

These beings are held together by a singular magical bond circulating its whole watery form. Its watery form absorbs the elements of water around it allowing regeneration when submerged in other bodies of water. The extraordinary living water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other elements, water elementals are conservative and isolated beings, rarely seen unless summoned by a great wizard.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of basic healing. This unit regenerates in the presence of water.

 

Information

Advances from: Tidal
Advances to: Water Avatar
Cost: 28
HP: 44
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: ROLWater Elemental
Abilities: heals +4, aquatic body

Attacks (damage × count)

(image)frozen fist
melee
5 × 4
cold
(image)water spray
ranged
7 × 3
impact

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire-20%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:47:04 2024.