Malice Lord

(image)

It is not death that a man should fear, but the life after that death. The Lord of Malice seeks to enslave the world under his iron reign. He stands proud and powerful and with might he strikes down foes on all sides. He is the master of war and he roars like thunder and charges like the strike of lightning. Yet his undoing has already begun. He is on the end of a line and his fate and will is not his own.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Death Marshal
Advances to:
Cost: 79
HP: 88
Moves: 5
XP: 224
Level: 5
Alignment: chaotic
Id: ROLMalice Lord
Abilities: leadership, submerge

Attacks (damage × count)

(image)battleaxe
melee
14 × 5
blade
(image)battle charge
melee
17 × 2
blade
charge

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:46:58 2024.