Mage of Glory

(image) (image)

After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night. After training in the arts of magic for over half a century the greatest of Mages who learn the arts of light and magic become mages of glory. The name glory is used to honour these master mages, who are so learned and experienced in the ways of light and darkness that they can destroy a necromancer and his army alone. Yet even the name Glory does not duly reflect the mastery of these mages.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Illumination increases the lighting level in adjacent areas.

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Information

Advances from: Mage of Light
Advances to: Celestial Messenger
Cost: 88
HP: 55
Moves: 5
XP: 290
Level: 4
Alignment: lawful
Id: ROLMage of Glory
Abilities: illuminates, inspire, leadership, leadership, leadership, leadership, cures, heals +8

Attacks (damage × count)

(image)morning star
melee
9 × 3
impact
(image)lightbeam
ranged
16 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:47:02 2024.