Water Avatar

(image)

With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment’s glance, their limbs transformed into cold, useless ice and crushed into splintering shards. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.

(portrait)

Information

Advances from: Water Elemental
Advances to: Water God
Cost: 50
HP: 60
Moves: 6
XP: 200
Level: 3
Alignment: neutral
Id: ROLWater Avatar
Abilities: heals +8, aquatic body

Attacks (damage × count)

(image)frozen fist
melee
7 × 4
cold
(image)water spray
ranged
10 × 3
impact

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire-20%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:47:04 2024.