Young Djinn

(image)

Born of flame, a Young Djinn has yet to choose a path of good or evil. Sometimes bound by a pact with humans they can be guided to become a Genie or Efreet, but have free will to choose this. Becoming a Genie means becoming more familiar with cold and water and, one day, wonderous powers; whereas becoming an Efreet means following a path of fire and some might say taking on destructive tendencies.

 

Information

Advances from:
Advances to: Genie, Efreet
Cost: 19
HP: 29
Moves: 6
XP: 40
Level: 1
Alignment: neutral
Id: AN Young Djinn
Abilities:

Attacks (damage × count)

(image)fist
melee
3 × 2
impact
(image)ice storm
ranged
5 × 3
cold
magical
(image)lightning
ranged
8 × 2
fire
magical

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact30% (icon) fire30%
(icon) cold-10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen240%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:27:44 2024.