Great Sage

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Great Sages have built up an immense knowledge though careful study of just about everything. They can cure and heal others, still bound by oath to heal those on the front lines in preference to themselves if they should sustain an injury.

A Great Sage can concoct a deadly pot of fire to incinerate enemies. He also has had the time to take up battling with a quarter staff.

Many of these elder sages take to attempting bold tasks in their later years, such as compiling almanacs of knowlege in specific disciplines. Others take to trying to solve thought to be impossible tasks, risking ridicule from other sages, such as turning base metals to gold or searching for an elixier of life.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from: Sage
Advances to:
Cost: 50
HP: 46
Moves: 5
XP: 150
Level: 3
Alignment: liminal
Id: AN Great Sage
Abilities: cures, heals +8

Attacks (damage × count)

(image)quarterstaff
melee
7 × 3
impact
(image)fire pot
ranged
18 × 2
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:27:44 2024.