Horseman
Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honour. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | |
Advances to: | Knight Lancer |
Cost: | 23 |
HP: | 38 |
Movement: | 8 |
XP: | 44 |
Level: | 1 |
Alignment: | lawful |
ID | Horseman |
Abilities: |
Attacks (damage - count)
spear melee | 9 - 2 pierce | charge |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |