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Wesnoth Units database

Thief

(image) (image)

For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honourable tactics in combat, seeing little merit in a ‘fair fight’.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

Information

Advances from:
Advances to: Rogue
Cost: 13
HP: 24
Movement: 6
XP: 28
Level: 1
Alignment: chaotic
IDThief
Abilities:

Attacks (damage - count)

(image)dagger
melee
4 - 3
blade
backstab

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
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(portrait)

Terrain

Movement Cost
TerrainDefence
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%