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Wesnoth Units database

Horseman

(image)

Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to: Knight Lancer
Cost: 23
HP: 38
Движење: 8
XP: 44
Level: 1
Alignment: lawful
IDHorseman
Способности:

Attacks (damage - count)

(image)spear
melee
9 - 2
pierce
charge

Resistances

(icon) сечило20% (icon) pierce-20%
(icon) удар30% (icon) оган0%
(icon) студенило0% (icon) волшебство20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%