Bandit
Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummelling victims into submission. Like any sort of outlaw, they are not comfortable fighting in broad daylight, being used to working at night.
Information
Advances from: | Thug |
Advances to: | Highwayman |
Cost: | 23 |
HP: | 50 |
Movement: | 5 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Bandit |
Abilities: |
Attacks (damage - count)
mace melee | 8 - 4 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |