Pikeman
Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armour they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defence.
Information
Advances from: | Spearman |
Advances to: | Halberdier |
Cost: | 25 |
HP: | 55 |
Movement: | 5 |
XP: | 65 |
Level: | 2 |
Alignment: | lawful |
ID | Pikeman |
Abilities: |
Attacks (damage - count)
pike melee | 10 - 3 pierce | firststrike |
Resistances
blade | 0% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |