Troll
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favoured in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Troll Whelp |
Advances to: | Troll Warrior |
Cost: | 29 |
HP: | 55 |
Movement: | 5 |
XP: | 66 |
Level: | 2 |
Alignment: | chaotic |
ID | Troll |
Abilities: | regenerates |
Attacks (damage - count)
club melee | 14 - 2 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defence | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |