Nailers
All craftsmen know that if they leave their tools lying about they will get lost, though few know why. Though small devlings have a knack for doing lots of damage with simple tools.
Information
Advances from: | |
Advances to: | Spikers |
Cost: | 10 |
HP: | 25 |
Movement: | 5 |
XP: | 32 |
Level: | 1 |
Alignment: | chaotic |
ID | EOM_Nailers |
Abilities: |
Attacks (damage - count)
nail 'em melee | 15 - 1 pierce | ||
club 'em melee | 6 - 2 impact |
Resistances
blade | 0% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | -10% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 60% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 1 | 60% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 30% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |