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Wesnoth Units database

Great Wizard

(image)

The wizards of the celestials have always harnessed the suns power for their magic. Those who fight with the military for a while become adept at pulling the suns power into rapid magical blasts.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Acolyte
Advances to: Sage
Cost: 35
HP: 41
Movement: 5
XP: 115
Level: 2
Alignment: lawful
IDEOM_Great_Wizard
Abilities:

Attacks (damage - count)

(image)hammer
melee
5 - 2
impact
(image)lightning
ranged
6 - 5
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%