Great Wizard
The wizards of the celestials have always harnessed the suns power for their magic. Those who fight with the military for a while become adept at pulling the suns power into rapid magical blasts.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Acolyte |
Advances to: | Sage |
Cost: | 35 |
HP: | 41 |
Movement: | 5 |
XP: | 115 |
Level: | 2 |
Alignment: | lawful |
ID | EOM_Great_Wizard |
Abilities: |
Attacks (damage - count)
hammer melee | 5 - 2 impact | ||
lightning ranged | 6 - 5 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |