Blasphemists
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Devilings have a way of saying taunting peoples beliefs to undermine their internal security. Devilings also have magic that grips the heart like a claw. Devilings like to combine the two.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Cursers |
Advances to: | Offenders |
Cost: | 30 |
HP: | 36 |
Movement: | 6 |
XP: | 75 |
Level: | 2 |
Alignment: | chaotic |
ID | EOM_Blasphemists |
Abilities: |
Attacks (damage - count)
![]() | kick melee | 2 - 4 impact | |
![]() | wail ranged | 7 - 3 cold | magical |
Resistances
![]() |
blade | -10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 20% | |
![]() |
cold | -10% | ![]() |
arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 60% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 1 | 60% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 30% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |