Harbinger
Stunningly powerful warriors, Harbingers epitomize the warlike path of the Heretic. Their command of the forbidden flame cipher, as well as the bloodthirsty furor they unleash upon their opponents, make them the terror of their allies as much as of their enemies. Yet even the peaceful Windsong realize that such power must be put to use, and they are often selected to lead groups of their fellow Heretics into battle.
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.
Information
Advances from: | Heretic |
Advances to: | |
Cost: | 50 |
HP: | 63 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Harbinger |
Abilities: |
Attacks (damage - count)
sword melee | 12 - 3 blade | ||
sword melee | 8 - 3 blade | berserk | |
sunburst ranged | 30 - 1 fire |
Resistances
blade | 30% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | -10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |