Ice Crab
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Some water spirits decide to generate a aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Water Elemental |
Advances to: | Ice Shell |
Cost: | 24 |
HP: | 43 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Ice_Crab |
Abilities: |
Attacks (damage - count)
![]() | icicle melee | 8 - 3 pierce | |
![]() | cold aura ranged | 3 - 3 cold | slows |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | -50% | |
![]() |
cold | 90% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 3 | 40% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 1 | 60% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 2 | 50% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |