Ice Crab
Some water spirits decide to generate a aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Water Elemental |
Advances to: | Ice Shell |
Cost: | 24 |
HP: | 43 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Ice_Crab |
Abilities: |
Attacks (damage - count)
icicle melee | 8 - 3 pierce | ||
cold aura ranged | 3 - 3 cold | slows |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | -50% | |||
cold | 90% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 40% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 60% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 50% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |