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Wesnoth Units database

Crusader

(image)

Crusaders undergo rigorous martial training as well as rudimentary medicinal training to help their injured allies on the field of battle. Crusaders' swords are infused with the arcane energy of the Light Spirits - a tradition that started during the Great Crusade against the vampires.

Special Notes: This unit will heal allies by 3 HP at the beginning of its turns. In addition, this ability will inhibit the effects of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from:
Advances to: Divine Knight Protector Quester
Cost: 14
HP: 33
Movement: 5
XP: 37
Level: 1
Alignment: lawful
IDEOM_Crusader
Abilities: heal+3

Attacks (damage - count)

(image)blessed sword
melee
5 - 4
arcane
(image)sword
melee
9 - 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%