Djinn
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Djinns are mighty wind spirits who can decimate armies with their powerful winds. They wield glistening scimitars at close distances.
Information
Advances from: | Zephyr |
Advances to: | |
Cost: | 54 |
HP: | 52 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Djinn |
Abilities: |
Attacks (damage - count)
![]() | scimitar melee | 9 - 3 blade | |
![]() | tornado ranged | 19 - 2 impact |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 30% | |
---|---|---|---|---|---|---|
![]() |
impact | 20% | ![]() |
fire | 0% | |
![]() |
cold | 10% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 1 | 50% |
![]() |
Deep Water | 1 | 50% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 1 | 50% |
![]() |
Frozen | 1 | 50% |
![]() |
Hills | 1 | 50% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 1 | 50% |
![]() |
Swamp | 1 | 50% |
![]() |
Unwalkable | 1 | 50% |
![]() |
Village | 1 | 50% |