Orkmoordenaar

(image)

The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

(portrait)

Information

Advances from: Orkhuurmoordenaar
Advances to:
Cost: 33
HP: 36
Moves: 6
XP: 100
Rang: 2
Alliantie: wetteloos
Id: Orcish Slayer
Abilities:

Attacks (damage × count)

(image)dolk
dichtbij
9 × 2
scherp
(image)werpmessen
afstand
6 × 3
scherp
precisieschutter
vergif

Weerstanden

(icon) scherp-30% (icon) puntig-20%
(icon) stomp-20% (icon) vuur0%
(icon) koud0% (icon) witte magie0%

Terrain

TerrainMovement CostDefense
(icon) Bergen370%
(icon) Bevroren240%
(icon) Bos270%
(icon) Diep Water0%
(icon) Dorp170%
(icon) Grot250%
(icon) Heuvels270%
(icon) Kasteel170%
(icon) Kustrif250%
(icon) Moeras240%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water240%
(icon) Paddenstoelen270%
(icon) Vlak160%
(icon) Zand240%
Last updated on Wed Mar 20 02:41:09 2024.