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Witch Doctor

(image)

Injury and illness are common parts of the lives of the nomads. To battle these constant foes live an odd breed of men known as witch doctors. Though dogged and somewhat crazy they are effective healers and the curse of a witch doctor is not a light threat.

Information

Advances from:
Advances to: Shaman Warlock
Cost: 17
HP: 30
Movement: 5
XP: 50
Level: 1
Alignment: chaotic
IDEFM_WitchDoctor
Abilities: heals +4

Attacks (damage - count)

(image)knife
melee
3 - 2
blade
(image)curse
ranged
4 - 3
arcane
magical
hex

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%