Spirit Wielder
Regardless of which path the witch doctor takes, he ends in the same location. A powerful magician who can channel spirits to heal or harm his foes.
Information
Advances from: | Warlock Shaman |
Advances to: | |
Cost: | 50 |
HP: | 67 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EFM_SpiritWielder |
Abilities: | cures, heals +8 |
Attacks (damage - count)
knife melee | 7 - 2 blade | ||
curse ranged | 12 - 4 arcane | magical hex |
Resistances
blade | -20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 20% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |