Guard
In most cultures, the phrase guard implies a common soldier or policeman. If a darklander is called a guard it means he is a man to be feared for he can get away with contributing nothing to society save his fighting ability.
Information
Advances from: | Militia |
Advances to: | |
Cost: | 40 |
HP: | 67 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | EFM_DarklanderGuard |
Abilities: |
Attacks (damage - count)
sword melee | 16 - 3 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |