Sand walker
The streets of most cities are rough places and most men who live there grow up to be tough and light on their feet. It is quite common for masses of such people to pressed or bribed into armies in times of war. Most desert militiamen carry a sling as a second weapon.
Information
Advances from: | |
Advances to: | Ensnarer Guardsman |
Cost: | 11 |
HP: | 30 |
Movement: | 5 |
XP: | 34 |
Level: | 1 |
Alignment: | lawful |
ID | EFM_SandWalker |
Abilities: |
Attacks (damage - count)
spear melee | 5 - 2 pierce | ||
sling ranged | 3 - 2 impact |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 20% | |
Flat | 1 | 60% | |
Forest | 2 | 60% | |
Frozen | 3 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 1 | 70% | |
Shallow Water | 3 | 30% | |
Swamp | 2 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 70% |