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Shaman

(image)

When witch doctors embark on the second stage of their mastery they must choose either the light path or the dark path. Those who choose the light path gain greater ability to heal.

Information

Advances from: Witch Doctor
Advances to: Spirit Wielder
Cost: 34
HP: 53
Movement: 5
XP: 100
Level: 2
Alignment: chaotic
IDEFM_Shaman
Abilities: cures, heals +8

Attacks (damage - count)

(image)knife
melee
6 - 2
blade
(image)curse
ranged
6 - 3
arcane
magical
hex

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable9920%
(icon) Village160%