Chief
The strongest of warriors is called to lead them as chief. In this role they serve mainly as a figure-head; the lion masters are the actual tacticians and leaders. However few would underestimate their role on the battlefield.
Information
Advances from: | Warrior |
Advances to: | |
Cost: | 40 |
HP: | 85 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | EFM_HighlanderChief |
Abilities: |
Attacks (damage - count)
war club melee | 9 - 5 impact |
Resistances
blade | -20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |