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Wesnoth Units database

Knat

(image)

Knat isn't what they call themselves infact as near as anybody can tell they don't call themselves anything. They seem to assume that rounding up everyone you can find and giving them blow guns is a natural state of things during war. They are called knats by their enemies because they seem to come in endless numbers and although easy to swat are incredibly annoying to fight.

Information

Advances from:
Advances to: Fly
Cost: 8
HP: 15
Movement: 6
XP: 28
Level: 0
Alignment: chaotic
IDEFM_Knat
Abilities: self-heal

Attacks (damage - count)

(image)fist
melee
3 - 1
impact
(image)blow darts
ranged
2 - 5
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef240%
(icon) Deep Water9910%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen320%
(icon) Hills260%
(icon) Mountains370%
(icon) Mushroom Grove260%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp250%
(icon) Unwalkable9910%
(icon) Village160%