Sheik
The leader of a nomad tribe is called a Sheik. Sheiks are chosen by a council of elders for their ability to lead and the councils rarely choose poorly.
Information
Advances from: | Nomad |
Advances to: | |
Cost: | 44 |
HP: | 64 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | EFM_Sheik |
Abilities: |
Attacks (damage - count)
scimitar melee | 9 - 4 blade | ||
chakram ranged | 9 - 3 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |