Quenoth Druid

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Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.

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Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 58
HP: 45
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Quenoth Druid
Abilities: cures, heals +8, tailwind, tailwind +2

Attacks (damage × count)

(image)staff(impact attack) impact9 × 2(melee attack) melee
(image)sandstorm(impact attack) impact6 × 3(ranged attack) ranged(daze)
(image)thorns(pierce attack) pierce7 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:44:43 2024.