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- Raza
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- IdiomaIdioma
- Build Report
Rastreador Quenoth
En tiempos pasados, volverse y huir de un enfrentamiento era una táctica arriesgada, ya que no había forma de evitar o bloquear a los arqueros enemigos disparando por la espalda. En el desierto, sin embargo, la inestabilidad del terreno y la falta de cobertura hacen mucho más difícil para la mayoría de los luchadores golpear a distancia. Los evasivos rastreadores se aprovechan de esto montando a los excepcionalmente ágiles duboc, que están muy bien adaptados para atravesar las dunas y pueden eludir la mayoría de los ataques con sus ligeros movimientos. La dificultad para derribar a estos jinetes acaba muchas veces con la paciencia de sus enemigos, que son arrastrados a una imprudente persecución que termina inevitablemente en muchas trampas mortales.
Information
Advances from: | Explorador Quenoth |
---|---|
Advances to: | Batidor Quenoth |
Cost: | 33 |
HP: | 47 |
Moves: | 8 |
XP: | 76 |
Nivel: | 2 |
Alineamiento: | legal |
Id: | Quenoth Pathfinder |
Abilities: | separarse |
Attacks (damage × count)
espada | de corte | 8 × 4 | cuerpo a cuerpo | ||
bolas | de impacto | 8 × 2 | a distancia | (ralentiza) |
Resistencias
de corte | 0% | de penetración | -20% | |||
---|---|---|---|---|---|---|
de impacto | 0% | de fuego | 0% | |||
de frío | 0% | arcano | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Aguas profundas | ‒ | 0% | |
Aguas someras | 3 | 20% | |
Aldea | 1 | 50% | |
Arena | 1 | 50% | |
Arrecife costero | 2 | 30% | |
Bosque | 2 | 40% | |
Castillo | 1 | 50% | |
Colinas | 2 | 50% | |
Congelado | 3 | 30% | |
Cueva | 2 | 30% | |
Falsa oscuridad | ‒ | 0% | |
Intransitable | ‒ | 0% | |
Llano | 1 | 50% | |
Montañas | 3 | 40% | |
Pantano | 2 | 30% | |
Setas | 2 | 30% |