Knight of the Sun

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equipped with the best armor available to the Eltirean people.

(portrait)

Information

Advances from: Knight Errant
Advances to: Guardian of the Sun
Cost: 30
HP: 58
Moves: 5
XP: 70
Level: 2
Alignment: lawful
Id: Eltireans2_Knight_of_the_Sun
Abilities: steadfast

Attacks (damage × count)

(image)hammer(impact attack) impact9 × 3(melee attack) melee

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact15% (icon) fire10%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 04:11:26 2024.