Major

(image)

Majors are more advanced strategists who generally are used for planning large scale assaults. Their presence is enough to boost the moral of surrounding men.

 

Information

Advances from: Lieutenant
Advances to: Marshall
Cost: 50
HP: 58
Moves: 8
XP: 100
Level: 3
Alignment: lawful
Id: GPA_DK3_Major
Abilities: Rallies+6, leadership

Attacks (damage × count)

(image)Engage(land_melee attack) land_melee7 × 4(melee attack) melee
(image)Charge(land_melee attack) land_melee8 × 3(melee attack) melee(charge, overrun)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen330%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand240%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Apr 9 04:34:52 2025.