Stormbringer

(image) (image)

Often the harbingers of greater forces, 'Stormbringers' are usually used as the initial strike force in heavy assaults. Their abilities are well-suited to this task: fire, by its very nature, is more powerful used on the offensive, and the Stormbringers' mastery of it allows them to greatly weaken opposing armies before their other brethren arrive. In melee combat, their natural agility combined with the increased mobility from their wings allows them to use their claws to maximum effect, enough to slash straight through flesh and bone with ease.

 
 

Information

Advances from: Demon Zephyr
Advances to:
Cost: 56
HP: 54
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Demon Stormbringer
Abilities: skirmisher

Attacks (damage × count)

(image)claws(blade attack) blade9 × 3(melee attack) melee
(image)storm(fire attack) fire12 × 3(ranged attack) ranged(blaze, first strike)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 03:55:25 2024.