Kits Up To No Good

(image)

These kits got bored with their deadly toy in favour of more mobility and sneakiness, so they gave it some more precision at the cost of a bit of firepower. Yet that still isn't enough so they keep mumbling between themselves and sneaking around looking for something. It's clear they're up to something no good, they just didn't find a way to express it deadlily enough yet.

 

Information

Advances from: M(o)usketeer Kitband
Advances to: Pirate Kits, Mortar Kits
Cost: 24
HP: 32
Moves: 7
XP: 52
Level: 2
Alignment: neutral
Id: kituptonogood
Abilities:

Attacks (damage × count)

(image)scratch'n hurt(blade attack) blade2 × 10(melee attack) melee(backstab, swarm)
(image)snipe(pierce attack) pierce19 × 1(ranged attack) ranged(marksman)
(image)wham!(impact attack) impact6 × 1(melee attack) melee

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen340%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:04:59 2024.