Inquisitor

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In theory (and propaganda) agents of the empirial inquisition are the saviors of the empire, protectors against vile magics and the unnatural. In practice they are little more than sanctioned bandits, seeking someone to blame for their masters failures.

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Information

Advances from: Witch Hunter
Advances to:
Cost: 44
HP: 57
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: demp_inquisitor
Abilities: antimagical

Attacks (damage × count)

(image)saber(blade attack) blade12 × 3(melee attack) melee(magehunting)
(image)torch(fire attack) fire15 × 2(melee attack) melee(magehunting)
(image)crossbow(blade attack) blade8 × 2(ranged attack) ranged(magehunting)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 21 03:04:57 2024.