Hunter

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

Hunters are an ancient cult in Arendia. These men used to go out, usually with only the cloaks on their backs for protection, and hunt the dragons that lived in and around Arendia. They were known as hunters for they had not yet found their prey. When they did, and had single-handedly killed it, they became known as slayers. The Arendians have no word for one who has found a dragon and not slain him, for all such combats were required to be to the death, but the closest word would be 'fodir', which translates roughly as 'food.'

Of course these days there are only wyverns for them to hunt and kill, and few enough of them anyway, but the hunter cult lives on as an unofficial segment of Arendian clan armies. They operate as advance infantry in special situations. They do not take orders, but must be asked to assist. They are typically glad to wield their blades in Arendian service.

 

Information

Advances from: Archer, Swordsman
Advances to: Slayer
Cost: 29
HP: 50
Moves: 5
XP: 74
Level: 2
Alignment: lawful
Id: AE_imp_Arendians_Hunter
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)bow(pierce attack) pierce8 × 3(ranged attack) ranged
(image)fire arrow(fire attack) fire11 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Thu Nov 21 03:58:19 2024.