Silentdrip

(image)

One of the three groups that an Infiltrator can enter once promoted, the Silentdrip specializes in abduction. They often sneak completely unseen deep into government facilities, and get back out without any harm. They often gain their information from the Nightcreep group, and work together frequently as the majority of the abductions are either a non-lethal way to effectively get rid of a leader, a way to get information that they might hold, or both at the same time. Sometimes there are even ruses to make it seem like a suspected spy was our enemy all along.

 

Information

Advances from: Infiltrator
Advances to: Highraider
Cost: 42
HP: 24
Moves: 7
XP: 85
Level: 3
Alignment: neutral
Id: dl Silentdrip
Abilities: ambush, concealment, nightstalk

Attacks (damage × count)

(image)Slipknife(blade attack) blade19 × 1(melee attack) melee(poison, marksman, backstab)
(image)Poison Syringe(pierce attack) pierce2 × 1(melee attack) melee(slows, poison)

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains340%
(icon) Sand160%
(icon) Shallow Water230%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 2 03:47:18 2024.