High Exoloron

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High Exolorons are highly revered in their tactical power, and they still aren’t at the peak of their impressiveness. High Exolorons usually stay in the backlines commanding troops on a wider scale with extremely efficient mobility, diversion, and regard for human morale and phycology, which is where their main ability comes to light. They can horrify enemy troops with forces a fifth their size, they can manipulate their psychology effectively breaking enemy troops through many ways. Enemies have even surrendered important strategic encampments without approval from higher in commands only to realize that they just gave up their encampment to a force easily crushed by their own. Of course, High Exolorons are also wary of their own units morale, and often interchange battle worn units with new eager fresh ones, and raise morale through small simple attacks on simple targets when the times get rough, so that it doesn’t seem like they’re just suffering losses.

 

Information

Advances from: Exoloron
Advances to: Royal Exoloron
Cost: 56
HP: 40
Moves: 5
XP: 120
Level: 4
Alignment: lawful
Id: dl High Exoloron
Abilities: leadership

Attacks (damage × count)

(image)Traditional Blade(blade attack) blade7 × 6(melee attack) melee
(image)Wide Axe(blade attack) blade14 × 2(melee attack) melee(berserk)
(image)Heavy Stun Pistol(fire attack) fire20 × 1(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold-10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus230%
(icon) Hills160%
(icon) Mountains370%
(icon) Sand140%
(icon) Shallow Water230%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 2 03:47:18 2024.