Lethal Deathfeller

(image)

A very lethal choice of the Dorklandonian military, Deathfellers are interesting in their unique assistance in war. They function primarily as infiltrators, however are treated as almost bridges between Infiltrators and the unique groups. Often they are given positions of power in their squadron, however they themselves may not actually attain a position in any of the highraider groups. They are not quite as good at hiding as other Infiltrators, but they are much better at lethal assassinations. They use silent weapons, and generally try to get in there and get out as quick as they can. Their primary weapon, their plasmatic rifle, is meant to completely burn the opponent, and can only be fired once every 25 minutes at the least to avoid overheating, however it completely destroys the DNA of the target, making it undeterminable. Sometimes they are known as the Assassin Commanders of Dorkland.

 

Information

Advances from: Envolar
Advances to:
Cost: 18
HP: 12
Moves: 10
XP: 75
Level: 2
Alignment: neutral
Id: dl Lethal Deathfeller
Abilities: ambush, leadership

Attacks (damage × count)

(image)Longknife(blade attack) blade14 × 1(melee attack) melee(backstab)
(image)Silenced Pistol(pierce attack) pierce4 × 5(ranged attack) ranged
(image)Silenced Plasmatic Raygun(arcane attack) arcane13 × 2(ranged attack) ranged(marksman)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen130%
(icon) Fungus350%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp350%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 2 03:47:18 2024.