Saurian Diviner (alternate)

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Rumored to be half drake, this saurian is bigger and stronger than average, while keeping most of the inate quickness of it's race. Firststrike from a kind of sixth sense.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from:
Advances to:
Cost: 50
HP: 45
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Saurian Diviner Alternate_0_1
Abilities: skirmisher, cures, heals +8

Attacks (damage × count)

(image)spear
melee
7 × 3
pierce
(image)curse
ranged
6 × 3
cold
magical
first strike

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:44:39 2024.