Cleric (alternate)

(image)

Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing. Illumination increases the lighting level in adjacent areas.

(portrait)

Information

Advances from:
Advances to:
Cost: 50
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: Cleric Alternate_0_1
Abilities: heals +4, illuminates

Attacks (damage × count)

(image)mace
melee
6 × 2
impact
(image)missile
ranged
5 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:44:39 2024.