Orcish Shaman (alternate)

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Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and their curses can have strange effects. For reasons unknown to human magi they are most powerful in the twilight period between night and day, some speculate that it is during this time the veil between worlds is weakest.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.This unit hexes it's opponent, decreasing their defense on every tile by 20% until they are healed by on a village.

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Information

Advances from:
Advances to:
Cost: 50
HP: 48
Moves: 5
XP: 100
Level: 2
Alignment: liminal
Id: Orcish Shaman Alternate_0_1
Abilities:

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)curse
ranged
5 × 4
arcane
magical
hex

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:44:39 2024.