Phantom (alternate)

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Phantoms are an unholy terror to the living and form the right arm of their masters' powers.

The creation of these is itself no mean feat, but the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.

Special Notes: The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower or equal level. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

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Information

Advances from:
Advances to:
Cost: 50
HP: 24
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Phantom Alternate_0_1
Abilities: terror

Attacks (damage × count)

(image)touch
melee
4 × 3
arcane
(image)screech
ranged
8 × 5
blade

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire20%
(icon) cold70% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:44:39 2024.